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Realms of Jorune

Page Burdoth

ANASAN - This southern realm is located just below the East Trinnu Jungle Lands. It is populated mainly by woffen, humans, muadra, and boccord. The realm is friendly to Burdoth, but is not involved politically with the Ardothian council. Anasan is large, but has a low population density. There is no central power here. Rule varies from one part of the land to another. Its military is taken from the population, and is not volunteers. All of those who are in the land may be taken to serve at any time.

In Anasan's largest city, Rhodu, there are nearly equal numbers of humans and woffen. Rhodu is the focal point for trade between western realms like Temauntro and the eastern realms like Lundere.

DELSHA - This island is home to many of Jorune's larger and more dangerous predators. Hunting expeditions travel to Delsha hoping to take home a mandare or coronondon. Sometime the intrepid gamesters get more then they bargained for. There is a thriving bio-tec population in Delsha. The island is overrun with incupods.

DOBEN-AL - West of Burdoth is the Doben-al, a vast wasteland filled with tribespeople, travelers, marauders, and wanderers. To the south are the East-Trinnu-Jungle- Lands, a dangerous area separating Burdoth and the more southern realm of Anasan. The East Trinnus, as they are called, have been infested with Cleash for the past 30 years. Burdoth has stepped up patrols in the area in anticipation of attack.

DOBRE - Dobre is Burdoth's neighbor across the sea. Dobre is populated by the Bronth, genetically engineered creations of Iscin, the Bio-tec scientist. The bronth have several large cities, but populate their realm more sparsely then humans do Burdoth. Except for a civil war many hundreds of years ago, the Bronth live at a relative state of peace. They are always wary of the Ramian however. Countless Ramian invasions have rocked the coast of Dobre, prompting the Bronth to war out of their famous fighting ships, the loo-raums. The Dobren military base of Crendor maintains most of the realm's military vessels and is in a constant state of readiness. Several Dobren cities are of note:

Tlon is the capital of Dobre and is the realm's oldest city. Trade with Sychill is brought through Udah and then sent across the channel. The bronth of Tlon are friendly and hospitable; many families here have tarros as pets. The way that strangers react to a pet is considered a good test of character. Wooden buildings form a large circular city. Udah is the most important trading partner of the Burdothian city of Sychill and is the friendliest of the Dobren cities and its streets are sometimes filled with more humans, muadra, boccord, and woffen then bronth.

EAST TRINNU JUNGLE LANDS - Located in the south of Burdoth, these jungles have been home to the insidious Cleash since 3464. Crystals and limilates can be found in abundance here. The Burdothian city of Miedrinth borders the north, while the realm of Anasan borders the south. These lands are dangerous and are not crossed without dire need. Only the "jers," (jungle-runners) can safely navigate the jungle's hazards.

HERIDOTH - Heridoth, a once great human realm, has now fallen from power and prestige into a nation of warring city-states and factional powers. While weakly allied to Burdoth after a brief period as a province, they take little interest in Dharsage imperialism. The last two major wars have ravaged through Heridoth and left it shattered. Now petty warlords fight over the scraps remaining. Dowsen is a major player in these power games and a good place to find out who is fighting who in Heridoth this week. SkyRealms are said to float freely in the central mountains ranges of this realm.

ICE FIELDS OF GILTHAW - This large, frozen wasteland is home to the "Cleash," an insect-like race of intelligent bipedal creatures that travel the world in their K'crikss ships: large, narrow water going vessels with masts that soar twice the ship's length in their height. Cleash are feared and despised by most of the other cultures on Jorune for their relentless aggression against the other races. The Cleash dominate and enslave a related race, the Scarmis. The Cleash themselves are not well suited to the frozen wastelands in which they live, and for millennia scholars have searched for clues that explain their existence so far north.

JASP - This human realm is located far to the north of Temauntro, in lands covered with snow and ice. Raw crystals are plentiful in Jasp. The humans here have learned how to harness crystals to build schooners that can fly like Skyrealms over underground crystal flows. They travel the planet with their crystal schooners, offering a unique form of transportation to those who can afford the stiff price. A standard fare would be to Sydra. The trip would take two weeks and would cost 4 gems.

Jasp's capital, Aylon, is described as the most beautiful on Jorune. The jaspians are a pleasant people, but there is little diversity in their culture. Historically, this is a realm of all pure-strain humans. Cultured, but stagnant, these people seek no further ambition than maintaining neutrality. Jaspians do have great respect for the Drenn and Kesht of Ardoth. Although their military power is significant, they prefer to stay out of the affairs of other races, maintaining a neutrality. They trade heavily with Temauntro's northern cygra population, and have even been known to deal with ramian and cleash.

LUNDERE - This realm is the home of the woffen. The capital of Yobreh is one of Jorune's best natural ports. The Bay of Yobreh is home to many Salu who build and maintain the Lunderian fleet. Two wings of the woffen peoples were separated thousands of years ago, when the warp between Anasan and Yobreh lost stability. This made naval exploration a major focus in their culture. Woffen sailors are still called "searchers" in their language even though they have long since reunited with their lost Anasanian cousins.

The lands of Lundere are more mountainous towards the East and are at points virtually impassable. Most of the woffen population centers around Yobreh and the flat lands called the "Shuul." The southern-most areas are desert- like, and the ground is cracked and brittle. Lundere is also home to the ancient shanthic land. Many shanthas still inhabit the nearly impassable eastern regions of the realm. Woffen think it wise not to disturb the shanthas and the two races have no history of conflict.

SHARDEN - The tologra realm of Sharden is located far to the east of the Voligirian continent. Its terrain is rocky. There are many high plateaus with lakes. The tologra are territorial and will stop those intruding in their realm. There are only a few cities in Sharden. Most of the tologra live in the wild in small groups.

SILLIPUS - This south seas island is inhabited by low life of every race. Ramian abound on Sillipus. Renegade humans sell black market Earth-Tec. Even cleash are present from time to time. There is an ocean warp south of the island that connects to the Waters of Vosule off the Voligirian coast. The warp is large enough for medium sized ships to pass though. Ramian use this warp all through the year, except in the months of the Crith. Each Crith the warp falls for a few months.

TEMAUNTRO - This territory of the crugar is home to hundreds of crugar clans and thousands of tiny villages. The lands here are harsh. The most common terrains are grassland and mountain. Temauntro is separated from the Doben-al by the Doughtrow Mountain Range. Crugar travel to North and South Khodre to sell crystals and limilates that are in abundance in their realm. The arrigish limilate grows wild here and is carried by the average crugar. The land of Temauntro has seen many wars over the millennia. Clan turf-battles are never ending.

VOLIGIRE - A hot, volcanically active land mass seething with black bogs, swamps, and dead lakes. A race of slender bipeds called "ramian" live in Voligire. Although not as despised as the cleash, their warring passions have brought them in conflict with most of the other realms of Jorune. Their last major was in 3472, only nineteen years ago. They savagely attacked Burdoth's North coast and destroyed the entire Lelligirian Navy and 3600 seamen in the process. Ramian scour the globe in search of "shirm-eh," a herb that they require in order to heal from injury. They attempt to trade the coveted daij meat with humans for shirm-eh. Only the isholess ramian can safely fish for these dangerous enervores. Ships manned by humans run the peril of being sunk by daij, fishing for these Jorune sea-devils. Daij is used in human realms to sense illegal energy use.

The Ramian's capital city of Vinteer is located on the realm's westerly coast. There is nothing human about this Ramian metropolis. Tall spire-like fortifications pierce the skyline, and water rushes uncontained over stone-lined streets. Burdothian culture has always held that Vinteer was a city of great secrets, but few humans have seen the insides of the mysterious ramian capital.


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